![]() ![]() Eventually your Soulslinger wastes away… unless you feed someone to her. ![]() That means that abilities like the overwatch-style interrupt shot from the Soulslinger comes with a major cost: while it can spare your team from taking a high-damage hit from an enemy, you have to spend 40 hitpoints to use it, and that can add up with such a useful ability. When one of your Daughters is wounded, must sacrifice another team member’s life to restore them. Real mortal tension is created by the fact that there’s only one way to heal anybody, and you won’t like it. For instance, I once had a Blademaster with bonus armor and dodge stats from Traits who can serve as much more of a DPS-tank hybrid than the standard glass cannon role. The latter can grant strengths and weaknesses that lend themselves to different roles. Three isn’t a lot of distinct classes, but Lightbulb Crew hopes to differentiate within those with both XCOM-like binary skill choices at each level-up and random Traits that you earn over time. Othercide's monster design is very creepy â especially these impish scavengers who come at you in groups.The three character classes you build your (typically) three-person squad from are the close-up damage-dealing Blademaster, the tanky Shieldbearer, and the gun-toting ranged support Soulslinger. ![]() That’s a major tactical consideration that forces you to think ahead about when you can afford to extend yourself and when you can’t. On top of that, if you use more than 50% of a character’s 100 action points in a turn it means that Daughter has overexerted herself and requires twice as long on the timeline before she can move again. And if you don’t like that an enemy character gets to move before yours and you can’t quite kill them outright, certain moves, such as a shield slam, can stun them and knock them back a ways, or certain buffs can skip a friendly character ahead in line. It shows you who will move next based on each character’s initiative stat, which means there are no surprises and no guesswork in the tactical puzzles each level presents you with. Unlike XCOM or other rigidly ordered “I go, you go” turn-based games, Othercide’s turns are governed by the timeline at the bottom of the screen. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |